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Playware Studios : ウィキペディア英語版
Playware Studios

Playware Studios Asia Pte Ltd is a Singapore based technology company specialising in games for learning.〔 The company creates both software and hardware products, integrating the two for some projects. With its partnerships with national departments such as Singapore's Ministry of Education and New South Wales Department of Education (Australia), the company has moved increasingly into the education technology space; gaining recognition by industry partners as a major player in bringing 'play into every classroom' on a global scale.〔(【引用サイトリンク】url=http://www.asiafuturesmag.com/Article/ItemId/308/creating-self-directed-and-motivated-learners-through-games.aspx# )
== History ==

Playware Studios Asia Pte Ltd was founded in 2005.〔 The company started as a serious games company creating games for the Ministry of Education in Singapore and has focused on using information communication technology to deliver education to students.〔(【引用サイトリンク】url=http://elianealhadeff.blogspot.sg/2009/10/serious-games-transforming-learning.html )〕 From 2005 to 2008, the company developed over 50 serious games titles.〔
Since 2008, Playware has moved towards the education technology space, focusing on game based learning products,〔 with some of the most notable being FutureSchools@Singapore〔(【引用サイトリンク】publisher=Infocomm Development Authority of Singapore )〕 and (Classroom of the Future )〔(【引用サイトリンク】publisher=National Institute of Education, Singapore )〕 projects with the Singapore Ministry of Education, Infocomm Development Authority of Singapore and the National Institute of Education of Singapore.
The company introduced the concept of "Hiving", an emergent game play and user-generated media that can be used by teachers and students through the 3DHive platform to bring engaged learning into the classroom.〔(【引用サイトリンク】url=http://schoolbag.sg/story/learning-in-fun-filled-virtual-dimensions )〕 Since Hiving was introduced through the FutureSchools@Singapore programme, the opportunity for the development of infocomm-enabled pedagogies has been possible.〔 Schools are also able to re-design curriculum and assessment tools by incorporating them into the platform; changing their effective administration practices.〔 Canberra Primary School was the first school to incorporate CanberraLIVE, an integrated virtual learning environment incorporating immersive virtual reality gaming, multi-modal digital media and mobile learning application.〔
To make the technology for game-based learning more available to schools, Playware Studios offers its 3DHive product to schools in a freemium model; allowing large parts of the tool to be used by institutions for free.〔 Copyrights for all games and media content built by the schools on 3DHive belong to the schools themselves.〔 For schools in Singapore, 3DHive is (SSOE ) compliant and can be installed on all Ministry of Education devices. It is also part of an approved list of software for Singapore schools to be used in their Infocomm Clubs programme sponsored by the Infocomm Development Authority.〔(【引用サイトリンク】url=http://www.ida.gov.sg/Collaboration-and-Initiatives/Initiatives/Store/List-of-Qualifiable-Hardware-Software-Purchases )
In 2012, Playware Studios' product 3DHive was approved for (SSOE ) deployment for all MOE devices.
In 2013, Playware Studios was a finalist in Microsoft’s 2013 Partner of the Year awards under the category for Public Sector Partner of the Year – Education.〔(【引用サイトリンク】url=http://www.reuters.com/article/2013/05/20/wa-microsoft-partners-idUSnPNSF16720+1e0+PRN20130520 )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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